- OOP is based around the concept of objects. Objects are little black boxes of functionality that are fully independent of any code that references or uses them.
- Objects can be thought of as exhibiting two characteristics. Objects have properties and objects have methods.
- Properties describe the qualities of an object while methods specify the object's behavior.
- The typical "introduction to objects" chapter will give you an example something like this:
|The Cat Object|
|Eye Color||Can Purr|
|Number of legs||Catches mice|
|Species||Rips up the couch|
|Although this is not a perfect analogy, sometimes when I am trying to figure out what an object looks like, I think of objects in terms of nouns, properties in terms of adjectives, and methods in terms of verbs.|
- However, let's consider a more realistic object that you might have to deal with in your code. let's consider the HTML FORM "Select Box" object that we discussed on Day One and which is shown below as a reminder:
- If you recall, a Select Box object has several properties.
- For one, Select Boxes have a SIZE that corresponds to the number of visible selections. Select Boxes also can be set to allow either multiple or single selections. Finally, Select Boxes have a list of OPTIONS that are tied to an administratively-defined NAME.
- Meanwhile, Select Boxes have methods.
- For example, a select box knows how to create its popup list when a user clicks on the down arrow. Also, if a user selects an item from the popup list, the select box knows how to select that item. Further, the Select Box knows how to close the popup box when a user selects an item.
- The table below presents a quick reference to our select box object.
Previous Page |Next Page
|The Select Box Object|
|Size||Open Drop Down Box|
|Selection Policy||Select an Item|
|List of Items||Close Drop Down Box|